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Tutorial explaining how to use images with AdventureJS. tutorial, custom, images

GUIImages

Creating an image lookup makes these images available anywhere in the game.

MyGame.createImageLookup({
  images: [
    {
      id: "playground",
      image: "./images/background_playground01.jpg",
    },
    {
      id: "sittingroom",
      image: "./images/background_sittingroom03.jpg",
    },
    {
      id: "library",
      image: "./images/background_library03.jpg",
    },
    {
      id: "foyer",
      image: "./images/background_foyer03.jpg",
    },

    {
      id: "brasskey",
      image: "./images/icon_brass-key.png",
    },
    { id: "hairpin", image: "./images/icon_hairpin.png" },
    { id: "ann", image: "./images/icon_raggedy-ann.png" },
    {
      id: "andy",
      image: "./images/icon_raggedy-andy-alt.png",
    },
    {
      id: "bluekey",
      image: "./images/icon_blue-steel-key.png",
    },
    {
      id: "drawing",
      image: "./images/icon_drawing-alt.png",
    },
    {
      id: "silverkey",
      image: "./images/icon_silver-key.png",
    },

    {
      id: "lantern",
      image: "./images/icon_brass-lantern.png",
    },
    { id: "knapsack", image: "./images/icon_knapsack.png" },

    { id: "look", image: "./images/icon_look.png" },
    { id: "listen", image: "./images/icon_listen.png" },
    { id: "smell", image: "./images/icon_smell.png" },
    { id: "save", image: "./images/icon_save.png" },
    { id: "restore", image: "./images/icon_restore.png" },
  ],
});