// selectIOV.js
(function () {
/* global adventurejs A */
var p = adventurejs.Parser.prototype;
/**
* Exclude from a list of assets all assets that are not direct objects of verb.
* @method adventurejs.Parser#selectIOV
* @memberOf adventurejs.Parser
* @param {Array} list
* @returns {Array}
*/
p.selectIOV = function Parser_selectIOV(list, verb) {
if (typeof list !== "object") {
this.game.log(
"L1565",
"error",
"critical",
["[selectIOV.js] selectIOV() received non-array", list],
"Parser"
);
return [];
}
this.game.log(
"L1136",
"log",
"high",
`[selectIOV.js] selectIOV() receive:\n${list}`,
"Parser"
);
var foundObjects = [];
var dispensers = [];
for (var i = 0; i < list.length; i++) {
// console.log("selectIOV list[i]", list[i]);
var object = this.game.getAsset(list[i]);
if (object.is.platonic && object.hasDispensers()) {
for (const i in object.dispensary.dispensers) {
const dispenser = object.dispensary.dispensers[i];
const [dispenser_aspect, dispenser_id] = Object.entries(dispenser)[0];
const select = this.selectIOV([dispenser_id]);
if (select.length) {
const triplet = `${dispenser_id}:${dispenser_aspect}:${object.dispensary.dispenses}`;
foundObjects.push(triplet);
}
}
continue;
}
if (object.isIOV(verb)) {
foundObjects.push(list[i]);
continue;
}
}
return foundObjects;
};
})();