Pre-release
AdventureJS Docs Downloads
Score: 0 Moves: 0
// selectIOV.js

(function () {
  /* global adventurejs A */

  var p = adventurejs.Parser.prototype;

  /**
   * Exclude from a list of assets all assets that are not direct objects of verb.
   * @method adventurejs.Parser#selectIOV
   * @memberOf adventurejs.Parser
   * @param {Array} list
   * @returns {Array}
   */
  p.selectIOV = function Parser_selectIOV(list, verb) {
    if (typeof list !== "object") {
      this.game.log(
        "L1565",
        "error",
        "critical",
        ["[selectIOV.js] selectIOV() received non-array", list],
        "Parser"
      );
      return [];
    }
    this.game.log(
      "L1136",
      "log",
      "high",
      `[selectIOV.js] selectIOV() receive:\n${list}`,
      "Parser"
    );
    var foundObjects = [];
    var dispensers = [];

    for (var i = 0; i < list.length; i++) {
      // console.log("selectIOV list[i]", list[i]);
      var object = this.game.getAsset(list[i]);

      if (object.is.platonic && object.hasDispensers()) {
        for (const i in object.dispensary.dispensers) {
          const dispenser = object.dispensary.dispensers[i];
          const [dispenser_aspect, dispenser_id] = Object.entries(dispenser)[0];
          const select = this.selectIOV([dispenser_id]);
          if (select.length) {
            const triplet = `${dispenser_id}:${dispenser_aspect}:${object.dispensary.dispenses}`;
            foundObjects.push(triplet);
          }
        }
        continue;
      }

      if (object.isIOV(verb)) {
        foundObjects.push(list[i]);
        continue;
      }
    }
    return foundObjects;
  };
})();