// getExits.js
(function () {
/* global adventurejs A */
var p = adventurejs.Game.prototype;
/**
* Convenience method to get the exits of the current room asset.
* @method adventurejs.Game#getExits
* @memberOf adventurejs.Game
* @returns {Object}
*/
p.getExits = function Game_getExits() {
return this.getAsset(this.world._room).getExits();
};
})();