// updateRoomDocks.js
(function () {
/* global adventurejs A */
var p = adventurejs.Display.prototype;
/**
* Update room in room docks.
* @method adventurejs.Display#updateRoomDocks
* @param {Object} properties
* @TODO this has no logic yet
*/
p.updateRoomDocks = function Display_updateRoomDocks(properties) {
// this.roomdocks.forEach(function(element){})
};
})();