// WhiteboardMarker.js
(function () {
/* global adventurejs A */
/**
* @ajspath adventurejs.Atom.Asset.Matter.Tangible.Thing.WritingImplement.WhiteboardMarker
* @augments adventurejs.WritingImplement
* @class adventurejs.WhiteboardMarker
* @ajsconstruct MyGame.createAsset({ "class":"WhiteboardMarker", "name":"foo", [...] })
* @ajsconstructedby adventurejs.Game#createAsset
* @ajsnavheading WritingClasses
* @param {String} game_name The name of the top level game object.
* @param {String} name A name for the object, to be serialized and used as ID.
* @summary A writing implement.
* @tutorial Tangibles_AboutTangibles
* @ajsdemo WritingDemo, Office, Playroom, Classroom, Library, Scorecard
* @ajscss Styles
* @classdesc
* <p>
* <strong>WhiteboardMarker</strong> is a subclass of
* {@link adventurejs.WritingImplement|WritingImplement}.
* WhiteboardMarker and other WritingImplements have their
* <code class="property">iov.write</code>
* property set to true, which allows a player to write on things
* with <code class="property">asset.iov.write</code>
* set to true. WhiteboardMarker is limited to writing on
* {@link adventurejs.Whiteboard|Whiteboard}.
* </p>
* <h3 class="examples">Example:</h3>
* <pre class="display"><code class="language-javascript">MyGame.createAsset({
* class: "WhiteboardMarker",
* name: "green whiteboard marker",
* article: "a",
* place: { on: "table" },
* descriptions: { look: "It's an ordinary green whiteboard marker. ", },
* });
* </code></pre>
**/
class WhiteboardMarker extends adventurejs.WritingImplement {
constructor(name, game_name) {
super(name, game_name);
this.class = "WhiteboardMarker";
this.noun = "whiteboard marker";
this.plural = "whiteboard markers";
this.singlePluralPairs = [["whiteboard marker", "whiteboard markers"]];
this.is.erasable = true;
}
}
adventurejs.WhiteboardMarker = WhiteboardMarker;
})();