//GlobalAir.js
(function () {
/* global adventurejs A */
/**
* @ajsnode game.world.global_air
* @augments {adventurejs.Scenery}
* @class global_air
* @ajsconstruct MyGame.createGlobalScenery({ "name": "global_air", [...] });
* @ajsconstructedby adventurejs.Game#createGlobalScenery
* @hideconstructor
* @ajsinstanceof Scenery
* @ajsmodifiedby adventurejs.Game#setAreaScenery
* @ajsnavheading AreaScenery
* @tutorial Scenery_AreaScenery
* @summary An area scenery object.
* @ajsglobal AreaScenery
*/
A.GlobalAssets.Scenery.push({
class: "Scenery",
name: "air",
synonyms: ["air"],
description: "The air smells clean and clear. ",
dov: { smell: true },
is: { intangible: true },
enabled: false,
default_aspect: "in",
});
})();