// movePlayerTo.js
(function () {
/* global AdventureJS A */
var p = AdventureJS.Game.prototype;
/**
* <strong>movePlayerTo</strong> takes a string representing an
* asset name or id and tries to move the player there.
* @memberOf AdventureJS.Game
* @method AdventureJS.Game#move
* @param {Object|String} asset Asset object or Name or ID of a game object.
* @returns {Object} A game asset.
*/
p.movePlayerTo = function Game_movePlayerTo(asset) {
if ("string" === typeof asset) {
asset = this.game.getAsset(asset);
}
if (!asset) return false;
this.game.getPlayer().moveTo(null, asset);
};
})();